The notes here regarding methods are directly cribbed from code comments in HullModEffect (v0. However, there may be more mods elsewhere that anyone is welcome to introduce to r/starsector. This indicates the mission generation failed. This mod adds new hullmods that allow the player to set predefined battle commands for AI-piloted ships in their fleet. FYI there's a Linux-specific bug: the mod won't get past the loading screen due to the case-sensitivity with file paths. 1a] Junk Yard Dogs – V 2. Once in the game, you can summon the. Is there something in the base game I need to enable to make the console appear? It's been awhile since I played. Re: [0. 1a-RC8) VERY IMPORTANT The game engine generates a single. ii_caesar. The code is: )The Console Commands command is indeed “setmarketsize n”, where n is the desired colony size. - Added RecheckVersions command (only if Console Commands mod is installed) - Mods that don't support Version Checker are now shown in the notification dialog along with their current version and a link to the forum's Mod Index so you can manually check for updates Bug fixes: - Fixed comparison of multi-digit patch/RC numbers to. The following commands are added:. Sorry :c. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. 6 (released 2018-12-07) In WIP 7. You can add/remove conditions with AddCondition and RemoveCondition, for example "addcondition farmland_bountiful". json" look for the "playerMaxLevel":40," value, you can change it to what you want your max level to be. It doesn't know or care if these scripts are loose. Starsector > Mods > [0. After a tremendous energy input which. Y. 95a as well as a fresh one that was just created in 0. Ships. Mods are listed in alphabetical order within their. 12. Fractal Softworks\Starsector\starsector-core\data\config\settings. You can also do multiple commands at once using the semicolon as a "breaker". However, some people avoid use of major god-mode-capable mods, such as deleting console commands in rimworld due to the temptation of using it to make things a bit easier being too great for many mortals to. Tip: Using the command console mod, you can "restore" an extinct faction to life by assigning them control of a market (colony). A small amount of additional console commands to clear the fleet bloat that seems to be affecting many saves. Yes, the Console Commands mod is what you're looking for. So I've seen a lot of folks complaining about the "list ships" console command bringing up 0 results, and seen various claims as to what the culprit might be. This mod requires one or more additional files in order to work properly. It's called a Miller-Urey device, you can also directly add it to a planet via console commands if you want to be lazy to the max. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. * Set intro splash name for person bounty fleets to the target person's name (can be toggled in settings. Step 1: Download the Command Console mod. Go into your save, into campaign. and oh boy it is terrifying). * Fleet intros can have a static effect. k thx i installed the mod i like i but how long does it take to terraform i. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. ox. Console Commands at Starsector Nexus - Mods and community Description Files 1 Images 1 Videos 0 Posts 20 Forum 2 Bugs 1 Logs Stats Console. 05. ) Save your game. I guess that's kinda Rimworld Reply reply. Instructions. 95. Get the console commands mod and give yourself the cash, crew, and resources to start a colony right away. Question: What, in your opinions, is the best mod combinations for the best Starsector colony / terraforming experience? I will list the colony mods that I could find on the mod index site. But what i want is to spawn one, not locate. Highly configurable. feel free to suggest more names / name generators. Uploaded: 12 Dec 2018 . 0 WIP). 12rc1 (2022/01/16) Yes, these bounties would show in the console command. ago. 5. Most of the game is already there - world to explore, majority of the ships, fully developed combat etc. The commands. Starsector/Mods/Ship and Weapon Pack/SWP_OPTIONS. hullmods. You could also use the Console Commands mod. 0. There are currently two versions of this mod: The lite version is an "Author's Cut", containing a selection of what I thought were. Open up your Starsector install directory, find your saves and the save game folder for the campaign you're currently playing right now. e. 95. Choose from the options below. There's an example command to spawn planets here, and campaign entities here. Choose from the options below. Yo, felt like some ships were. Updated to be compatible with Starsector 0. Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. It seems that the Omicron (and sierra) faction ends up being hostile if you have nexerelin installed and pick a hostile-to-all faction on start. 6 and Starsector 0. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. ago. I read that this was a common issue for running the mod on higher resolutions, however, when I tried to locate the settings file as stated in the original post I am unable to find it, I have looked through literally all starsector files and not a single one is named that, or anything similar. 12 comissioned crews 1. ini file in the mod folder or use LunaLib to edit settings in-game. Though I'm having some issues, nothing crashing or anything, but i can't seem to get two commands to work. Factions without the blueprints can't make your ships anyways. ) Find the planet that you want to edit. To install the mod, simply download the . 0 WIP 7. 4-RC3 16. The command to spawn a ship is addship <variantId>, so if you want an Elite Paragon you'd enter "addship paragon_Elite" without the quotes. Love this mod as well as most of LazyWizard's mods!! 2 requests if possible? 1. if nothing shows up, you may be missing a mod that adds. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the. But there is a mod that has a weapons dealer pop up in bars occasionally. When you find it, it's just as simple as typing "giveship warlord" or something like that. FEEL FREE TO TAKE WHATEVER YOUD LIKE FROM THE MOD AND DO ANYTHING WITH IT, CONSIDER THIS AS ABANDONED MOD-the definite burnout arrived after separate 4 tries to get civvie supercapital together. This mod has LunaSettings integration, but it is optional. You can do that without mods by going to the settings file (Fractal SoftworksStarsectorstarsector-coredataconfigsettings. You’d probably need to make a mod that loads on game start and creates the system rather than use console commands, just a guess though I know like only 1% of how coding works and 0% of how Starsector coding works. You could also use the Console Commands mod. Zym from the Unofficial Starsector Chat discord for being a great help with ideas and balance for the mod. VengefulJeweddit • 1 yr. - Accessible from the control panel in the intel screen or using the shortcut (default P) in the campaign. A correct syntax would include type and level i believe, so the command would look like : AddOfficer Steady 2. The fragmented knowledge and secrets of the Domain are yours to decipher and explore, to bend the sector to your will. It allows you to search for officers and their locations. log for more info. (Additionally, you can do it while playing, and you don't have to modify any files) 4. Created by: TheTartiflette. An unofficial developer's console for Starsector. Failed to execute command "addofficer aggressive 6" in context CAMPAIGN_MAP. I believe it's "survey /all" and everything is revealed. Awaiting the return of Console Commands author LazyWizard to the. Ashes of the Domain is a megamod centered on greatly enhancing and extending the colony-building aspect of the game. This update adds an AddStoryPoints command. Thx for any help or pointer. getId(), -0. (got them from a online name generator. With how complicated combat is, learn the vanilla ship/weapon roster first. - ModInfo, shows detailed info about a mod, including what ships, fighter. Drone replicator. 6 (released 2018-12-07) In WIP 7. Presumably, there's prolly a tag somewhere that someone. I have created a small mod that adds some more commands to LazyWizard's console mod. csv while the less commonly edited. log for more details". Last post by IceFire. On Mac, it's right inside the application package - right-click on the application and select "Show Package Contents" to see it. 9a-RC10 / Fatal: index: 0, Size:0 - Check starsector. I'm putting my last playthrough list as reference. There are console command mod, it allows you to put any command to your game with easy. IrresponsibleWanker • 1 yr. Assets 3. 95's special ships. A content expansion mod that adds new ships, weapons and fighter wings that aim to fit in with the vanilla game's content while still offering new ideas. This mod worked great before (and thanks to the tutorial I even made my own commands) but now when I type ctrl-backspace nothing happens. . Systems with cryosleepers present will have green names. If you enter the command „devmode“ all industries currently being built on all of your colonies get built in one day. Console Commands has a command for infinite CR. Run list specials and pick whatever BP you want. ) fixes: fixed AIRetrofit hull-mod sometimes not displaying its repair time increase correctly. 9a] Console Commands v3. 95a] Controllable Domain Mothership. Starsector, especially with mods involved, can use a lot of System RAM when saving or loading games. (you have to switch of the “inhabited” thing on the map options in the bottom left) and it will have a hypershunt. Reply More posts you may like. When you ave the console command mod, open it (for me it’s backspace to open it) and type: help. I personally. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. A prerelease intended for testing is available to download. Use Google only for queries with immediate and. But when you come home, AI-chan wakes up. It allows you to requisition any ship or weapon in you blueprints at a (I think) 300% mark up. Console commands mod:. If you press the up arrow while in the console it will select the last command you used similar to bash or cmd, however, it only stores the last 1 command used. WITHOUT using console commands to "cheat" in the ships and items after creating a save. ago. 10 Needs more info Priority: Not set: Needs more info: 1: Console Commands v2021. or and mod with industrial evolution it'll be in pretty much the same pathway. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and crashes. 0 WIP 7. ) Find the planet that you want to edit. 0 15. But i've seen a couple cool mod i'm missing and i'm thinking to restart yet an other playthrough ; but i wanna make this one the last one for a while, so i want a real solid modlist. There is a mod that updates the JRE of starsector in the discord server. - Automatically log the location of Comm Relays located outside the Core Worlds. Hullmod scripts usually extend BaseHullMod (which itself extends HullModEffect). Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. Then type in help for all the command lists. There's a lot of commands you can issue, and some are more obvious than others. Other mods can add their own console commands or override base commands; instructions for adding custom commands can be found in a document in the root of the mod. 04. Enjoy the Anchor HOWEVER i lurk here from time to time. This is installed just like any regular mod. On the other hand, Ava. This mod intends to change the way AI officers assigned to automated ships affect the rest of your fleet. There is dev mode, which lets you do some things. (-Console Commands) I also recommend picking up Nexerelin with a few extra factions (Don't overload on your first try, add too many mods and you'll need to configure some of the lib files)This mod lets the player make and fly the tesseract. Once in the game, you can summon the console with control+backspace and enter your commands. This is my Mod Pack for Starsector. Ship and Weapons Pack has the arcade bosses, as well as the arcade player ship that you could cheat-in with console commands. Stop playing the game for months out of frustration trying to find good planets. . An unofficial developer's console for Starsector. Find the line that starts with "Automated Ship". Oh another thought, you can download the Console Commands mod and type “survey all”, open the planets menu, and it’ll show you all of the planets. This update adds two commands to address the modular ship crash that has been popping up as of late: Spoiler: click to expand. Re: [0. Changelog: 0. 48821 Posts. hold (in the past this only gave up to the skeleton crew requirement) - AddOfficer: - Added support for Reckless officers. ship_bp is the special item that handles ship blueprints and valkyrie is the game's internal ID for the Valkyrie-class ship (most vanilla ships use their name for their ID, but almost all mod ships and a few vanilla ships will have a prefix or a different ID than their name). Compatibility improvements I intend to make once other mods update for 0. RemoveCondition (condition) Example: Go to Jangala, open CC, type: RemoveCondition habitable. Step 4: Type SetMarketOwner <market_or_location_name> <faction>. However, it will not work with a LunaLib version less than v1. Basic Command Behavior. Built a regalia type H, built in using a skill point Subliminal Messaging System (+10 to CR). The valid arguments for cheats are player, fleet, enemy, or all; and they should work for all togglable combat commands. Can NOT be removed from games in which it was already used, but it can be fully disabled. Discuss modding Starsector here. You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments. Thx for any help or pointer. Starsector > Mods > [0. The only thing Starsector would benefit from releasing on steam would be even bigger modsYou can use the console command mod to just spawn the officers you want. Uploaded: 23 Feb 2019 . Main article: Console commands. 1. OrganEntrepreneur • 1 yr. innovateBC [optionalChance], if Console Commands will simualte an event. On Linux, it's in the starsector directory. It doesn't look like any of those mods include a planet_gen_data. Once in the game, you can summon the console with control+backspace and enter your commands. On Windows, it's in the installation directory. ago. I've also tweaked settings to make sure VSync isn't messing with anything and it didn't make much of a difference. Now supports concord implementation without library import and codingItems you can give yourself via the console command mod. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Its the DIY planets mod, it allows for terraforming planets to make them better or worse(No atmosphere for Cata). no guarantee the nightly builds wont just crash on launch, requires beta cmutils from the git repository, console commands, lazylib Discord server for development and discussion here Features: - 255 player server limit (realistically much less) - currently supports: - ships (basic data available through ShipAPI) - armour grid stateThat being said, if the mod in question is s-modded rather than built in, then yes you'll need to edit your save. But what i want is to spawn one, not locate. I would suggest a clean install of the mod. • 4 yr. It's nearly impossible to make more than the tiniest of changes without corrupting something. json, so make sure you have at least LazyLib 2. A memory leak in a mod is causing Starsector to crash. If you don't use an IDE, simply run gradlew. I did this with a new game because I thought it was not save game compatible, same issue. ii_barrus. Ashes of the Domain is a megamod centered on greatly enhancing and extending the colony-building aspect of the game. Drawback is, beyond optimal operating time, decrease in combat effect at 4x, and not compatible with hardened sybsystems. More D-mods to ruin the lives of degenerate scavengers like you. Still not easy. The console commands mod on the forums seems to be what you're looking for. Tried with multiple stars in multiple systems. About 2 pages after that (depending on how many weapons the ship has), you'll see some text that looks like this: Simply extract the zip into your mods folder and tag it in the launcher. It feels better than just getting lucky or using a console command. 05)folder 1. In general I recommend against installing mods on your first playthrough, the game is complex enough as it is. That's due to the rewrite of the game's launcher in the last Starsector update. Perma-modding s-mods in case you want to try out some builds without loading the campaign and doing a bunch of console commands This mod is safe to add and remove from your saves. I mean, Starsector is still a perfectly balanced game, with no exploits. setRelationship(pirates. Russian by WhitePulsar (partial MTL) Chinese (TBD) Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Second Wave Options is a highly adjustable challenge mod that seeks to increase the game's campaign difficulty. As with 0. 6a Deluxe Player Flags Diable Avionics 2. Usually factions will have a package or two, so those should set you up. - turn them from a non-base faction into a full "normal" faction. See the OPTIONS. 3. level 2. Strangely, I found the Traumtanzer battlecruiser. Premium Powerups Explore Gaming. instead of manually adding save files yourself, i recommend using the Console Commands mod (and LazyLib, which is required for that to work). Console command mod, enter planet, open console “removecondition decivilized” just without the “. Download console commands mod. You can also add alias spawnstableloc to the start of that command to make a permanent alias. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!i just edited my save, just search for the ship name (not the ship type) and all the hull mods that are in its section, then remove the mod you want. Removed SpawnFleet command (will rewrite at some point in the future) New commands: - BlockRetreat, prevents a full retreat from being ordered by the enemy. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. While the commands themselves aren't case sensitive, arguments are. Download speeds. I did everything from step 2 and that didn't help, but if you could remind me where the secret station can be found I'll try again but from step 1 this. Put in 1 to guarantee a chance. Requires latest LazyLib. 1a] Console Commands v2021. Extremely difficult, crazy OP Weapons and ships, like fighting tyranids/zergs. typeing in just clear simply clears the console, not my storage. As this mod does nothing until its classes are called, there is no harm in leaving it tagged in the launcher at all times even if your currently active mods don't require it. 95a] Console Commands v2021. Complicated: Create a symbolic link of the mod folder in Starsector's mods folder without moving the folder itself. Utilities. The commands. I personally refuse to use this mod's weapons for my fleet, because it invalidates other mod's weapons and ships. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". r/starsector • Hello, my fellow war crime enjoyers, I'm back with another batch of photos. Ran the game without Concord enabled, issue with text display is gone. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Kirsala. An unofficial developer's console for Starsector. check. The only evidence that it even exists is the anargaia rift and the anargaia industry. - Okay, I get to my pc now and only shows in a small widow - Starsector 0. Adds 1 industry slot. e. 0 14. BAD_SYNTAX). A . Common Radar. 04. Objectives are initially neutral and each side can take. With over 1 million mod downloads since launch (4 days ago), it’s clear the game is already a community favourite on Nexus Mods. (got them from a online name generator. It'll probably be a while before there's a proper release (I was working on several half-finished features when 0. (I only have 3 mods enabled -- 'Lazylib', 'Console Commands', and 'Speed Up' I disabled them this time so it only shows that line) I uninstalled and reinstalled the game but its still like that. IrresponsibleWanker • 1 yr. You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments. View mod page; View image gallery; Combat Chatter. "list commands agent" will list all commands that have the word 'agent'. Afterwards you should be able to get past the loading screen. I mean, the best method would probably be to install console-commands mod, write down your ship info, scuttle it, give yourself the clean ship hull with console command, add whatever new s mods you want. 2. The former has a handy command for it, the latter adds (among many other things, it’s a whole ass faction mod) a hull mod called AI integration. lang. - Save Compatible, it fixes an issue where the players portrait will reset to its initial one when you reload a save/game. An unofficial developer's console for Starsector. via console commands mod) and press K, it will give you 25000 credits per each keypress:Ow! Okay, okay, i will work! I'll build anywhere! Ooh, can't do that, sir. Moreover, to help you get started on tweaking the game, the download also includes instructions for adding custom. For a full list of supported commands enter. Diable Avionics 3. help list. The variant ID is case-sensitive, so check your capitalization if the command fails. Is there a console command for spawning a Cryosleeper?. Safe to add to existing saves, and safe to remove from existing saves (though already-generated systems will remain in place)Add a Comment. 14 - Extra flavor for ships, crew, and NPCs. From my experience, it reduced the amount of resources the game was using and I have an overall better experience. - Removed console command support (most functionality ported to GUI functions) - Change ignore hotkeys to use g rather than i - Updated salvageable ship intels to use the ship sprite as the icon rather than the map iconStep 2. 0 breaking changes. Can just add skill points or reset things, even with the level cap. For a full list of supported commands enter. 2. bat (on Windows) or . This (along with many other settings) can be changed by running the Settings command. 96a: - Support for Unknown Skies planet type change projects. Starsector > Mods > [0. 64 Apex Design Collective 1. Choose download type Free Premium; Multi-threaded downloads: close: check: Download speedsA new version of the console is up, get it here. hullmods. 95a] Automated Commands Mod, the choice for serious players seeking advanced features and customization options. I mean what this is perfectly normal I just got super lucky. weapon_data. It can also be toggled in-game by using the Console Commands mod with its devmode. 10 - Version 2021. 65f to 0f or something like that Edit: Or use console commands as Tarti mentionedWith the console commands mod you can - WARNING: GOOD LOYAL FOLLOWERS OF LUDD SHOULD NOT LOOK UPON THE UNHOLY NATURE OF THE UNIVERSE AND SHOULD AVOID READING THIS REDACTED TEXT, HAVE A LUDD-BLESSED DAY, PERSON OF INTEREST. System in the screenshot has 0 Stable Locations. AutomatedRepairUnit. Last Update: 06 May 2023. Having console command mod to spawn ship directly on your fleet can produce some truly spectacular results. You could try to generate the mission again, but unless something changed it'll fail in the same way. Do note, however, that it will not fully activate it (e. 10 - Version. (I think anyways). 4. 211. ago. Download. v1. There's a good chance this will let you run the game, though you'll be pretty limited as far as your ability to add in. Re: Locked and Loaded - a Magic Bounty pack 0. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Consider the extra story points used in this method as the cost, since you s mods are sort of supposed to be final. xml search "<playerOwned>true</playerOwned>" find the planet in question,you can see population number and things like if it has a nanoforge there may be a few things you need to. 0 final out. Put it in the mods folder and make sure it's tagged in Starsector's launcher. 7 epta consortium 1.